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Tactical Strikes

January 15, 2012

A game of tactical attacking, for a small group of friendly players (and two players providing the targets).

Villains occupy key buildings, and the players compete to oust them with the least bloodshed. The villains should be easy enough to kill. The challenge is in deciding what troops to send in order to have the least bloody victory possible.

  • The “villains” announce that they intend to occupy and hold hostage the inhabitants of particular building types, on a certain area of the map. (E.g. “Place of High Sacrifice buildings within 100 squares of X/Y”.)
  • The villains will send a fixed number of commanders to Occupy. When all of the Commanders are dead, the challenge is over and scores are counted.

The notional inhabitants of the buildings are presumed to have asked for aid, but with two qualifications: (1) They seek that the villains’ Commanders be slain with the “minimum of bloodshed” (defined as the smallest number of XP’s worth of troops killed in the combats leading to his death); and  (b) they request that no innocent blood be spilled. (Unrelated armies, Decoys, will also be occupying target buildings in the combat zone, so careless attacks might hit these innocent Decoys.)

So, scores are calculated as follows:

When a Commander is killed, the total XP of all troops lost by any party in combat against that Commander is calculated. This is the “blood spilled”. (Example: player A raids the target, followed by player B launching an attack; the Commander and his remaining troops are all killed, and so the score goes to player B; the total included player B’s losses, player A’s losses, and the occupying troops slain by both players.)

Any player who kills any of the Decoy troops is disqualified, so Scouting in advance of attacks is highly advisable. The winner is the non-disqualified player who killed a Commander with the least bloodshed.

The “villain” troops should be sent by an otherwise uninvolved player, who is also responsible for keeping score. (As there could be quite a lot of scores to tally, it is suggested that this challenge be run for a relatively small group of players!)

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